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Eve Online High Slot Items

Auch das ist FITTING-denn man verbessert die vorhandenen Items um Schnell lernen wir dass wir nicht nur HIGH Slots am Raumschiff. Hunderte von Raumschiffen, Tausende von Sternensystemen. Das legendäre MMORPG ist dein. EVE Online: Kronos - Release: , (Shevu) John_Archer am Alle Deep Space Transporter werden einen zusätzlichen High-Slot erhalten, Microwarpdrives, Local Repair Modules und Resistance Modules.

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When rebalancing the Apocalypse and its Hertha Bsc Bonusprogramm evil twin, we realized Large Energy Turrets were not only difficult to Super Bowl In in, but also quite capacitor hungry. Also diese Gänker habe ich so noch nicht gesehen Ein paar mal hat mal einer zum Spass beim Minern immer mal angestupst, Lokal habe ich im Auge Xbox Online Spielen Can Flipper im High kann man ja so nix machen. September Waffen und ihre Schadensart. Die höchste Stufe eines Skills ist Stufe 5. Es sind elektromagnetische Schäden, Hitzeschäden, kinetische Schäden und Explosivschäden. We are also turning our attention to ship resistance bonuses in Odyssey. Therefore, if Pirates Online a fight, leave yourself a margin of Casino Betting Terms and consider escaping if it appears that you will soon fall below this amount.

These forums have been archived and are now read-only. EVE General Discussion. Forum Index. That extra high slot OK, so Im fitting my Caldari ship with missiles, but it has that one or two extra high slot that is not a launcher hardpoint.

What is a good mod to put there? The McCandless Clan. Ramona McCandless. Scanner probes and a T1 cloak "Yea, some dude came in and was normal for first couple months, so I gave him director.

Project Blackwolf. Noel Wolfisheim. Depends on the ship, if it's a ship that supports drones then perhaps you may fit a Drone Link Augmentator I.

Solecist Project. Depends on what you want to do. Try a smartbomb for example. Helps getting rid of nasty npc frigates around you. Riot Girl.

Dual auto-targeters. Oh god. Spanglish Pack Rat and Co. Salvager II Small Tractor Beam I DLA I a Neut of some sort a Vamp of some sort a repper or some sort You may want to clarify what you are using the ship to do before you get a whole bunch of hi slot suggestions And iirc a probe launcher takes up a launcher slot?

Vardaugas Family. Tractor Beam. Sovereignty and Population New Mining Mechanics. Sebiestor Tribe. Minmatar Republic. Compare to mid slot capacitor modules and engineering rigs.

These modules will improve turret and missile weapon systems. Compare to missile launcher and turret rigs , and mid slot damage application modules.

Auxiliary Power Controls are superior on frigates and destroyers, but any larger ship should use Reactor Controls or Power Diagnostic Systems.

If only a little powergrid is needed, the extra bonuses to capacitor and shield recharge make Power Diagnostic Systems a fine choice.

Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius and consequently your incurred damage for a bit of agility.

Nanofiber structures on the other hand, will provide both velocity and agility very comparable to each individually at the expense of structure.

And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. For further discussion on speed modules refer to Stacking penalties.

These modules will make you invisible unless you use a module or warp, or come within 2km of something. The Covert Ops Cloak for recon ships and covert ops ships will not decloak for warp.

These are invaluable for scouts. Entosis Links are used to capture sovereignty in null sec. These activatable modules will give bonuses to fleet members within range.

They can only be fitted to battlecruisers , command ships , industrial command ships , capital industrial ships , strategic cruisers , carriers , supercarriers , and titans.

These modules will salvage loot from wrecks. These modules will launch scan probes to allow you to explore. Jump to: navigation , search.

Category : Fitting. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 28 May , at Short range hybrid turrets.

They have the most DPS of any type of weapon in game but also the least effective range. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships.

Long range hybrid turrets. They have longer range and higher rate of fire than other long-range weapon systems. They are moderately difficult to fit and are normally found on Gallente and some Caldari ships.

Short range laser turrets. They offer high damage potential while having decent range. They have fairly steep powergrid fitting requirements and are thus usually mounted only on Amarr ships.

Long range laser turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems.

They have the steepest fitting requirements of any weapon system, and will thus normally be fitted only on Amarr ships, although the smaller beam lasers are much easier to mount.

Short range projectile turrets. They have very good tracking and offer a flexible engagement range at the cost of DPS. Due to their versatility and low fitting requirements they will often be mounted on non-Minmatar ships.

Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems.

They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships. Except for rocket launchers, these short-ranged launchers have higher PG and CPU needs than their long-ranged counterparts in contrast, long-ranged turrets have steeper fitting needs than their short-ranged counterparts.

Except for Light Missile Launchers, these launchers have lower fitting needs than their close-ranged counterparts.

Rapid light and heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above, ie rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships.

Eve Online High Slot Items

These modules will emit an area of effect ECM burst, centered on a target which has a chance to break the lock of all ships within its range.

These can only be fitted onto supercarriers. Clone Vat Bay can only be fitted on titans and the Rorqual. It allows for the installation of jump clones, enabling clone-jumping to the ship with the bay.

The regular jump portal generator can only be fitted on a titan and is used to create jump bridges allowing your fleetmates to quickly traverse vast distances without the need for stargates.

Doomsday devices are extremely powerful weapons mounted on titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so.

They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday.

These modules will target for you, and increase your maximum targeted ships by one. Generally, these are dangerous to activate, as it is important to be aware of who you have targeted, especially in high sec.

A siege type module for marauders. Using it immobilizes the ship and prevents remote assistance for 60 seconds, but grants increased weapon range, immunity to electronic warfare, and a big bonus to tank.

Used by Black Ops battleships to create a covert jump bridge , which allows fleetmates to travel to other systems instantaneously. Only ships that can equip covert ops cloaking devices can use this jump bridge.

These modules will create a cynosural field that will allow capital ships to enter a system. Be careful, as using the cyno field generator will leave your ship immobile for ten 10 minutes.

Cynosural field generators can be used only on Force Recon cruisers and black ops battleships. The covert cynosural field generator works in a similar manner, except it can only be used by black ops ship.

Industrial cynosural field generator is another variant that is only usable on hauling ships. Cyno field generators work best on an alt in a ship that you don't mind losing, because as soon as the cyno field is created, everyone in the system knows where you are.

These modules will make you invisible unless you use a module or warp, or come within 2km of something. The Covert Ops Cloak for recon ships and covert ops ships will not decloak for warp.

These are invaluable for scouts. Entosis Links are used to capture sovereignty in null sec. These activatable modules will give bonuses to fleet members within range.

They can only be fitted to battlecruisers , command ships , industrial command ships , capital industrial ships , strategic cruisers , carriers , supercarriers , and titans.

These modules will salvage loot from wrecks. These modules will launch scan probes to allow you to explore.

Jump to: navigation , search. Category : Fitting. Namespaces Page Discussion. Views Read View source View history.

This page was last edited on 28 May , at Short range hybrid turrets. They have the most DPS of any type of weapon in game but also the least effective range.

They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships. Long range hybrid turrets.

They have longer range and higher rate of fire than other long-range weapon systems. They are moderately difficult to fit and are normally found on Gallente and some Caldari ships.

Short range laser turrets. They offer high damage potential while having decent range. They have fairly steep powergrid fitting requirements and are thus usually mounted only on Amarr ships.

Long range laser turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems.

They have the steepest fitting requirements of any weapon system, and will thus normally be fitted only on Amarr ships, although the smaller beam lasers are much easier to mount.

Short range projectile turrets. They have very good tracking and offer a flexible engagement range at the cost of DPS. Due to their versatility and low fitting requirements they will often be mounted on non-Minmatar ships.

Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems.

They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships. Except for rocket launchers, these short-ranged launchers have higher PG and CPU needs than their long-ranged counterparts in contrast, long-ranged turrets have steeper fitting needs than their short-ranged counterparts.

Except for Light Missile Launchers, these launchers have lower fitting needs than their close-ranged counterparts. Oh god. Spanglish Pack Rat and Co.

Salvager II Small Tractor Beam I DLA I a Neut of some sort a Vamp of some sort a repper or some sort You may want to clarify what you are using the ship to do before you get a whole bunch of hi slot suggestions And iirc a probe launcher takes up a launcher slot?

Vardaugas Family. Tractor Beam. Sovereignty and Population New Mining Mechanics. Sebiestor Tribe. Minmatar Republic. Ned Thomas. For some reason, I was all ready to discuss the idea of ships having slots that are "extra high" Elmonky wrote: And iirc a probe launcher takes up a launcher slot?

Ned Thomas wrote: For some reason, I was all ready to discuss the idea of ships having slots that are "extra high" All Kill No Skill. Don't put something you don't need on the rack.

Or if seldom used power it off. Open slots or off-line modules function as a heat sink for the rack. Erufen Rito. Webvan wrote: Nothing.

Azami Nevinyrall. Solecist Project wrote: Depends on what you want to do. Erufen Rito wrote: Webvan wrote: Nothing. Azami Nevinyrall wrote: Solecist Project wrote: Depends on what you want to do.

The Raging Raccoons. Karen Avioras. Miner II. Liberty Rogues. Aprilon Dynasty. Hookers and blackjack, always the answer unless its Cypherous wrote: Hookers and blackjack, always the answer unless its Previous Topic Next Topic.

Doreen Kaundur Likes received: The McCandless Clan 7, Project Blackwolf 3. Noel Wolfisheim Project Blackwolf Likes received: 3.

Solecist Project Likes received: 33, Spanglish Pack Rat and Co Vardaugas Family 6, Abrazzar Vardaugas Family Likes received: 6, Sebiestor Tribe Minmatar Republic 1,

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Die Orca hat aus meiner Sicht leider die falschen Slots hinzu bekommen. Next to other vessels we've tackled as part of the "Tiericide" initiative in the previous expansions, Tech 1 Battleships were relatively well balanced by stat, the problem laid in their role distribution. Hier in rot verdeutlicht, was die Orca mit Mining Drones anstellen kann. Also bleibt mir nur diese Lossmail von diesem Event Naja, hab dann alles eingesammelt auch sämtliche Bonus Bet 365 und Online Slots Games Free geminert Aber Fittings für die Hulk sind Mannigfaltig. Kinetisch und explosiv. Diese drei Schmuckstücke sorgen noch einmal richtig für Ertrag. Also diese Gänker habe ich so noch nicht gesehen Ein paar mal Casino Online Spielen Kostenlos Book Of Ra mal einer zum Spass beim Minern immer mal angestupst, Lokal habe ich im Auge gegen Can Flipper im High kann man ja so nix machen. These were not the rigs you were looking for. Antipharmakon Aeolis gives a bonus to capacitor capacity. Surgical Strike Kenntnis der strukturellen Schwächen von Raumschiffen. Imperial Academy. Mine is per default set to blood Except for Light Missile Launchers, these launchers have lower fitting needs than their close-ranged counterparts. Projectile turrets are the weapons used primarily by the Minmatar. These modules will deal direct damage to a target or multiple targets. See Armor Si Centrum Casino Stuttgart for a detailed breakdown of these modules. These are unusually powerful or specialized tools that can dramatically change how a fight plays out. Only ships that can My Fantasy Park Game covert ops cloaking devices can use this jump bridge. Namespaces Page Discussion. These modules extend your drone control range. In die drei neuen High-Slots habe ich erst mal die Drone Link dem Loot Setting genommen; Brackets: Wurde um unzählige Items erweitert. EVE Online: Kronos - Release: , (Shevu) John_Archer am Alle Deep Space Transporter werden einen zusätzlichen High-Slot erhalten, Microwarpdrives, Local Repair Modules und Resistance Modules. Auch das ist FITTING-denn man verbessert die vorhandenen Items um Schnell lernen wir dass wir nicht nur HIGH Slots am Raumschiff. Die in EVE verwendeten Waffen machen 4 Arten von Schaden Die Inquisitor zum Beispiel ist ein Amarr Schiff, das 4 „High-slots“ hat von. Die Entwickler vom Weltraum-MMO Eve Online, CCP, veröffentlichten increase in hit points and the swap of a high slots in favor of a 5th low slot. Two more modules that will be receiving tweaks in Odyssey are Remote.

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